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Jeffrey
Jacobson and Michael Lewis, University of Pittsburgh
CaveUT,
an open source freeware project, uses game technology
to make immersive projection-based virtual reality affordable
and accessible.
Relatively simple, the current public release of CaveUT
works well for low-cost displays. The most advanced version,
which will be publicly available in the fall of 2005,
supports real-time spatial tracking and stereographic
imaging. It is currently installed and working in the
SAS-Cube, a CAVE-like display.
Computer games with the most advanced simulation and
graphics usually employ a game engine, a commercially
available software package that handles basic functions.
For example, the first-person shooter Unreal Tournament
for the PC employs the Unreal Engine to provide richly
detailed graphics, high-speed processing performance,
a built-in physics engine, a scripting language interpreter,
and robust networking for shared environments.
CaveUT modifies Unreal Tournament to let it display
in multiscreen enclosures suitable for immersive virtual
reality applications. VR applications developed with
CaveUT inherit all the Unreal Engine's capabilities along
with Unreal Tournament's authoring support, open source
code, content library, and large user community. Movie
Demo , Article
in IEEE Computer Magazine
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