Gary Marchionini, University of North Carolina at Chapel Hill
Download: PDF Version WORD Version
Cyberinfrastructure as defined in the Adkins report will continue
to emerge rapidly in the decade ahead with some breakthroughs
coming from planned activities and some arising organically
through experience. Increasingly sophisticated technologically
enabled conceptual and affective spaces, often labeled cyberspace,
are becoming crucial to life in knowledge-intensive cultures.
Because many of the CI developments that are emerging will
be irrevocable a decade hence, it is important that we plan
and test judiciously to shape cyberinfrastructure (CI) to human
needs. To maximize our theory, design, and development investments,
it is important to identify and prioritize the greatest challenges.
This outline focuses on one class of challenges that are crucial
to our long-term success: creating resources and tools that
help people interact with information in cyberspace and make
transitions to and from cyberspace.
Surely it is probable that every larger portions of our information
interactions will be digital. Although this has been a trend
for scientists in work settings for some time, the trend is
toward digital information for all aspects of life, including
personal and recreational. Because the tools and services (e.g.,
various computational devices with keyboards and screens; search
engines and web browsers) are so similar at work, home, and
play, CI must provide good cues to help us maintain distinctions
between our goals and activities that involve digital information.
It is very likely that for most people, transitions to and
from various aspects of cyberspace will take place hundreds
of times daily and I argue that if we do not invent good resources
and tools to support these transitions, they will lead to errors,
frustration, and lost productivity.
Services and tools for working in cyberspace are best represented
by ongoing work in digital libraries and we can expect continued
creative payoffs if we are diligent in building upon our early
successes. CI will especially benefit from continued efforts
to build interoperable digital libraries and metadata registries,
to leverage grid computing to improve performance, to create
search and discovery techniques that address semantics and
cross cultures, and to invent visualizations for abstracting
and understanding information. Scientists and other professionals
use and create a variety of DLs that themselves become part
of infrastructure, but we must find ways to help them transit
across these resources as well as work within them.
To contextualize the challenges, consider the following figure
that crosses a physical world-cyber world continuum with a
public-private continuum. In the physical world, we control
analog objects (e.g., an automobile to travel, a racquet and
ball to play tennis, a cell phone to communicate, our bodies
to sustain life). In cyberspace, we control bits (actually
higher level abstractions of bits) to accomplish a variety
of goals (e.g., documents to learn and to communicate, code
to execute well-defined tasks, video games to entertain ourselves).
Increasingly, the objects in these spaces share digital components
(e.g., as the numbers of computational units in our lives increase
and communicate with each other; as we take sensors into our
cars, homes, and bodies).
 We also live in private (e.g., our homes, autos, and minds)
and public (e.g., offices, malls, buses, and online forums)
spaces. We have private accounts, public blogs, and various
levels of open and secure wireless and wired networks in our
offices and homes. We have public DLs and private DLs and although
we might expect our actions in each to inherit the same public/private
properties, the fluidity of cyberspace does not require this.
CI must literally support these propagations or provide cues
when a search or computation in a private space becomes part
of a public space, as in collaborative filtering or data mining
applications that depend on private commercial actions in making
recommendations to others with similar profiles.
As IT becomes more pervasive, the boundaries between physical
and cyber spaces and between public and private spaces grow
less distinct and more permeable. We need user interfaces to
make explicit our passages between these spaces.
User interface is taken here to mean a set of resources and
tools that help people to interact with information in these
various spaces. The user interfaces we use today to work in
cyberspace are fairly bland—the same screen, keyboard,
and browser are used regardless of whether we are writing,
communicating, banking, or using a digital library. Customized
and specialized interfaces arrive with every new personal device
(digital camera, GPS, PDA, home entertainment system, programmable
thermostat, etc.) as well as scientific device (e.g., MRI,
mass spectrometer, sensor array, radio telescope, especially
when shared in a collaboratory setting). In spite of excellent
developments in cross-platform languages, we seem destined
to have as many ways to interact with digital information as
we do with the physical world. The cyberinfrastruture must
support this diversity. To illustrate this, consider a small
set of interface needs that are required in a permeable space
defined by private-public and physical-cyber dimensions.
We need interfaces that help us coordinate and manage our
many devices and services made possible by CI. Whether we are
moving from scientific data sets in a DL to streams of new
data from instruments or from Amazon.com to our files in our
LAN to the different email and messaging clients on our phones,
computers, and intelligent buildings, our preference settings,
collaborative filtering profiles, histories and bookmarks should
move with us. We might imagine common interfaces that we adopt
and that move with us to various applications. One direction
to move in this direction is to foster the creation of interface
servers (Marchionini & Brunk, 2003) that allow people to
use a favorite interface across a variety of servers and services.
Our vision is of a new set of professional services that meet
the diverse needs, preferences, and capabilities of the world’s
population. These highly customizable and diverse services
and tools will also help us move toward true universal access
and possible bridges for the digital divide.
We need interfaces that help us manage our public and private
information flows. Tools that help us manage exoinformation
(the information that leaves us consciously or unconsciously
as we live, see Brunk, 2002) will become increasingly important
in both cyber and physical space. Today, our actions online
are often collected and mined to serve our needs as well
as to serve the goals of vendors or security agencies—this
will surely expand in a post 911 world. Our smiles, gaits,
and other mannerisms tell much about us to those who share
out public physical spaces, but we welcome this because it
is a mutually reciprocal relationship. Increasingly, the
data gathering devices in the environment (video cameras,
chemical and biological sensor networks) will make exoinformation
in our physical spaces more accessible to others in non-reciprocal
ways. One set of resources and tools needed in the cyberinfrastructre
focuses on helping us manage our privacy space and make conscious
decisions about carrying information across our private and
public spaces.
We need interfaces that help us manage our personalized memory
augmentations—the logical extension of distributed digital
libraries that are instantly accessible to us everywhere and
anywhere. How we manage our distributed memories and our other
digital cognitive augmenters is crucially important to health
and productivity. When we are in high-performance cycles where
our mental and CI resources are in sync, these conditions should
be sustained uninterrupted by the constant stream of attention
grabbers (phone calls, emails, spasm, opportunistic alerts,
etc.). Equally important, we need includes interfaces that
protect us from overload and give us spaces to rest and reflect—cyber
rest stops. Clearly, psychological and sociological research
along these lines are needed.
All of these examples of interfaces (broadly conceived to
include a variety of resources and tools) must help us differentiate
information and actions that we decide are public or private
and that help us bring information from cyberspace to physical
space and vice versa in ways that help us rather than harm
us (it is easy to recover from a crash in a flight simulator
but not so in a physical crash brought on by the same set of
command decisions executed with a common set of controls).
In addition to the tools and resources themselves, we must
create new ways to evaluate our progress. Although usability
testing has become an accepted practice for software development,
we have an impoverished set of metrics (time to completion,
accuracy, satisfaction) and limited data collection tools.
CI requires new metrics and tools to assess and understand
human information interaction behavior and the effectiveness
of our tolls (e.g., new physiological data streams, more sophisticated
self reporting such as perceived time completion and critical
event reporting). It is also prudent to develop test simulators
that quickly find common errors in new designs.
There are of course many other important areas of R&D
that the DL community must address to insure that we build
and maintain a human-centered and effective CI for the advancement
of science and the human condition. Here I have focused only
on the need for tools and services (manifested mainly as UIs)
in the CI that help us to work in and move gracefully among
our increasingly blurred physical and cyber and public and
private spaces.
|
|