Bob Englund, Professor of Assyriology, UCLA
1 June 2003
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Recent events in Iraq have reminded us of one of the goals
of IT research and applications, that of cultural heritage
capture and preservation. In the US and Europe, public institutions
have begun to invest some effort in the digital documentation
of often fragile archaeological assemblages. The immediate
beneficiaries of such emerging digital libraries are of course
the communities of museum personnel and of researchers in a
number of related fields, including archaeology, art history,
palaeobotany, history of science and technology, but also in
the case of dead languages such disciplines as linguistics
and semiotics.
Cuneiform collections in such disparate sites as St. Petersburg,
Ankara, Rome, Chicago and Banning, California, have been
targeted by the Cuneiform Digital Library Initiative for
inclusion in centrally managed data sets using
- standardized, and widely available methods of the
electronic capture and permanent data archiving;
- a flexible
and interactive access system containing tools for a networked
presentation of early writing both at the level
of individual text collections and of virtually reconstituted
ancient archives now spread across the globe;
- XML and
data-mining tools facilitating the access of a broad public
to writing systems and dead languages of ancient
Babylonia, with a built-in scalability for use with other writing systems
of the ancient world; and
- future-oriented data infrastructures
for the continued internet projection of cultural information
and heritage.
Cultural heritage partners propose combining the educational
potential of networked virtual museums to project into a world
community the historical significance of artifacts seldom on
public display; to capture in digital inventory large text
corpora of dead languages and place this documentation in the
public domain; and in so doing to illuminate the character
of very foreign civilizations. By creating a unified access
to representative corpora of early writing and using computing
technology to facilitate their semantic interpretation, IT
projects intend to foster scholarly cooperation between researchers
and cultural institutions. At the same time, "lines of
communication" to the heritage of pre-scientific civilizations
dead many millennia will be opened to a networked public.
These are directions that digital library implementation in
the field of cultural heritage might take if we are to effectively
exploit in future many of the methods of digital capture and
internet distribution of knowledge developed in phases one
and two of the Digital Library Initiative. However, the current
situation in Iraq places the IT community before immediate,
pressing needs. If through domestic turmoil, or the invasion
by a nation ill-prepared to safeguard cultural heritage as
required of the signatories of the UNESCO Convention for the
Protection of Cultural Property in the Event of Armed Conflict,
antiquities directorates in Afghanistan and Iraq have seen
themselves stripped of tens of thousands of historically unique
artifacts.
Addressing the dilemma posed by an often intricate system
of black market distribution of stolen antiquities reminds
IT researchers of questions met in the past. FBI and military
intelligence teams on the ground in Iraq, but also Interpol
and the culture sector at UNESCO under Assistant-Director General
M. Bouchenaki, have called for the development of central and
user-friendly data bank applications to be used in the interdiction
and confiscation of artifacts now reported to be crossing international
borders.
How shall we implement user interfaces that assist in the identification,
for instance, of 3rd millennium cuneiform accounts, at distant
customs houses and border crossings, and by officials unable
to distinguish a
Babylonian tablet from a decorated stone, let alone to identify
the inscription of a text of known museum provenience? Since
we are very far from an optical recognition capability that
would automate such a process, we must consider developing
IT tools that will allow policing agencies to capture and transfer
to specialists data sufficient for human support in computer-assisted
object recognition.
Considered as a problem facing IT engineers, the capability
of a relatively lay public, represented by policing agents,
to interact with data banks written by and for academic specialists
shares much in common with data structure and user interfaces
being written for visitors of virtual museums generally.
Since the modern virtual museum will contain and present
an overabundance of documentation on all artifacts in the
possession of the physical collection, its user interface
must care for a presentation layout and access system that
reduces the cost of knowledge acquisition to users, while
retaining the strength of data base content. Translated to
an Interpol collaboration with managers of digital libraries
with antiquities content, such an access system must build
in a level of direct access to networked specialists whose
training in both archaeological artifact recognition and
in data mining make them suitable for quick searches of existing
data. For instance, legible sign strings in digital images
of clay tablets uploaded to a networked professional would
be read and collated against catalogued cuneiform texts,
with eventual matches and their respective digital documentation
returned to the querying agency for confiscation and possible
prosecution. The report of the UNESCO meeting of 17 April
held in Paris has made clear that for the foreseeable future
this policing agency within Iraq is the Office of Reconstruction
and Humanitarian Assistance for postwar Iraq
(ORHA), created on 20 January by presidential directive, organized
within the US Defense Department and put under military command
of the US Central Command. Antiquities that have in the meantime
entered Western markets fall under the purview of national
and international law enforcement agencies.
Both FBI and Interpol will work closely with experts from
the field of Ancient Near Eastern studies to build a capability
to recognize and typologize seized and unprovenienced antiquities.
Streamed tutorials written by these experts along with rough
image search capability will attempt to simplify the identification
process, however unless for instance HR 2009, which proposes
to forbid the importation of all Babylonian antiquities into
the US, is passed, customs and policing officials will be hard
pressed to isolate for prosecution those artifacts that only
trained experts can be expected to easily identify as either
looted from known museum collections, or stolen from excavation
sites now being systematically plundered in southern Iraq.
This is particularly true in the case of cuneiform documents
with physical and text content.
In a certain sense a policy of assigning humans as living
assistants to IT projects is not unlike developments we have
seen in the ongoing battle against spambots that harvest email
addresses for their annoying business interests, in which now
humans assist computers in object recognition in order to have
such addresses assigned automatically by Yahoo! or Earthlink
servers. It is a highly efficient means of solving a problem
that would otherwise require substantial computing effort,
certainly more than is likely to be marshaled for a project
with applications restricted to a relatively narrow audience.
It represents, moreover, a quick fix that would not deflect
from the goal of creating, at the collection level in cultural
heritage, virtual museums with all of the technical applications
that have resulted from recent IT research, including a full
electronic catalogue of the museums' holdings, nor from the
inter-collection level of recreating ancient contexts necessarily
disturbed by both licit and illicit excavations and artifact
distribution.
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